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Hi, I'm Drew. Welcome to my GMO-free, gluten-free, fair trade website! I am an assistant professor of environmental studies at Oberlin, where (1) I lead a lab that uses satellite data to track pollution back to its source, and (2) I think about connections between technical knowledge, social movements, and democracy. Also, I am not a closed, non-orientable, boundary-free manifold. Navigate as follows:
No upcoming events. View past events on my events page.
You can learn more about my research on my lab website, or you can read through all of my scientific papers and presentations on their respective pages.
In this article, I worked with historian Troy Vettese and architect Filip Mesko to discuss how eco-socialist planning can create a just and sustainable society. We argue that the problem of land scarcity, long a topic of both classical political economy and architecture, is an opportunity to erode the separation of city and country. We consider the intellectual history of the town-country divide and how the category of wilderness and the practice of rewilding can break this binary. The illustration is by Lukas Eigler-Harding and Ariel Noltimier-Strauss and is entitled Half-Earth Diptych (2021).
Vettese, T.G.W, Pendergrass, D. C., and Mesko, F. (2022). "Town, Country, and Wilderness: Designing the Half-Earth." Architectural Design. 92(1), 112–119. doi:10.1002/ad.2780 | Read it here.
Read more of my writing here, or see all featured interdisciplinary projects on my projects page.
15 June 2022 | Listen here
My co-author Troy Vettese and I spoke with Grace Blakeley on the World to Win podcast, from Tribune Magazine, about our book Half-Earth Socialism.
Additional interviews and media are available on my interviews page.
The Half-Earth Socialism planning game allows anyone to try their hand as a global planner of a post-capitalist science fiction society. The player aims to overcome the environmental crisis, global poverty and inequality, and pursue other goals, all while keeping global parliament happy (else the player will find themselves out of a job, or worse). Consider it a sandbox where you can play with a wide range of technologies and policies spanning different fields and ideologies. The game simulates the impact of your decisions by calculating emissions and using a real climate model (HECTOR) to work out the climate effects, while also simulating impacts to the food system and biodiversity, among other natural systems.
The video game is based on my book, Half-Earth Socialism, and was made by a team including Francis Tseng, Son La Pham, Troy Vettese, and myself. For more, you can visit the book homepage or play the game for free in your browser (mobile/desktop both supported)!